We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one chip to each neighbour; this may in turn cause other vertices to fire. The game ends when vertices continue firing forever. Min seeks to minimize the number of chips played during the game, while Max seeks to maximize it. When both players play optimally, the length of the game is the toppling number of a graph G, and is denoted by t(G). By considering strategies for both players and investigating the evolution of the game with differential equations, we provide asymptotic bounds on the toppling number of the complete graph. In particular, we prove that for sufficiently large n 0.596400 n2 < t(Kn) < 0.637152 n2. Using a fractional version of the game, we couple the toppling numbers of complete graphs and the binomial random graph G(n,p). It is shown that for pn ≥n² / √ log(n) asymptotically almost surely t(G(n,p))=(1+o(1)) p t(Kn).

Source : oai:HAL:hal-01188898v1

Volume: Vol. 16 no. 3 (in progress)

Section: Graph Theory

Published on: November 18, 2014

Submitted on: March 12, 2013

Keywords: chip-firing game,toppling game,Abelian sandpile model,[INFO.INFO-DM] Computer Science [cs]/Discrete Mathematics [cs.DM]

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