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  1. Home > Articles & Issues >
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  3. Line game-perfect gr ...
Article

Line game-perfect graphs

Stephan Dominique Andres, Wai Lam Fong
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Open on arXiv
Submitted on
February 17, 2023
Accepted on
May 24, 2024
Published on
September 7, 2024
Last modified on
March 27, 2025
Volume 26
vol. 26:2
Graph Theory
DOI
10.46298/dmtcs.10971
License
Attribution 4.0 International (CC BY 4.0)
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814
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796
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Line game-perfect graphs

Stephan Dominique Andres, Wai Lam Fong
Abstract
The $[X,Y]$-edge colouring game is played with a set of $k$ colours on a graph $G$ with initially uncoloured edges by two players, Alice (A) and Bob (B). The players move alternately. Player $X\in\{A,B\}$ has the first move. $Y\in\{A,B,-\}$. If $Y\in\{A,B\}$, then only player $Y$ may skip any move, otherwise skipping is not allowed for any player. A move consists of colouring an uncoloured edge with one of the $k$ colours such that adjacent edges have distinct colours. When no more moves are possible, the game ends. If every edge is coloured in the end, Alice wins; otherwise, Bob wins. The $[X,Y]$-game chromatic index $\chi_{[X,Y]}'(G)$ is the smallest nonnegative integer $k$ such that Alice has a winning strategy for the $[X,Y]$-edge colouring game played on $G$ with $k$ colours. The graph $G$ is called line $[X,Y]$-perfect if, for any edge-induced subgraph $H$ of $G$, \[\chi_{[X,Y]}'(H)=\omega(L(H)),\] where $\omega(L(H))$ denotes the clique number of the line graph of $H$. For each of the six possibilities $(X,Y)\in\{A,B\}\times\{A,B,-\}$, we characterise line $[X,Y]$-perfect graphs by forbidden (edge-induced) subgraphs and by explicit structural descriptions, respectively.
Keywords
  • Mathematics - Combinatorics
  • 05C15, 05C17, 05C57, 05C76, 91A43
Mathematics Subject Classification 2020
  • 05C15 - Coloring of graphs and hypergraphs
  • 05C17 - Perfect graphs
  • 05C57 - Games on graphs (graph-theoretic aspects)
  • 05C76 - Graph operations (line graphs, products, etc.)
  • 91A43 - Games involving graphs
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