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  1. Home > Articles & Issues >
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  3. On the on-line color ...
Article

On the on-line coloring of unit interval graphs with proper interval representation

Israel R. Curbelo ORCID, Hannah R. Malko
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Open on arXiv
Submitted on
August 21, 2024
Accepted on
February 13, 2025
Published on
February 21, 2025
Last modified on
March 27, 2025
Volume 27
vol. 27:2
Combinatorics
DOI
10.46298/dmtcs.14088
License
arXiv.org - Non-exclusive license to distribute
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1216
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942
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On the on-line coloring of unit interval graphs with proper interval representation

Israel R. Curbelo ORCID, Hannah R. Malko
Abstract
We define the problem as a two-player game between Algorithm and Builder. The game is played in rounds. Each round, Builder presents an interval that is neither contained in nor contains any previously presented interval. Algorithm immediately and irrevocably assigns the interval a color that has not been assigned to any interval intersecting it. The set of intervals form an interval representation for a unit interval graph and the colors form a proper coloring of that graph. For every positive integer $\omega$, we define the value $R(\omega)$ as the maximum number of colors for which Builder has a strategy that forces Algorithm to use $R(\omega)$ colors with the restriction that the unit interval graph constructed cannot contain a clique of size $\omega+1$. In 1981, Chrobak and \'{S}lusarek showed that $R(\omega)\leq2\omega -1$. In 2005, Epstein and Levy showed that $R(\omega)\geq\lfloor{3\omega/2\rfloor}$. This problem remained unsolved for $\omega\geq 3$. In 2023, Bir\'o and Curbelo showed that $R(3)=5$. In this paper, we show that $R(4)=7$ Comment: To be published in Discrete Mathematics & Theoretical Computer Science (DMTCS)
Keywords
  • Mathematics - Combinatorics
  • Computer Science - Data Structures and Algorithms
  • 05C15 (Primary) 68W27 (Secondary)
Mathematics Subject Classification 2020
  • 05C57 - Games on graphs (graph-theoretic aspects)
  • 68R10 - Graph theory (including graph drawing) in computer science
  • 68W27 - Online algorithms; streaming algorithms
  • 91A43 - Games involving graphs
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