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  1. Home > Articles & Issues >
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  3. The game of arborici ...
Conference paper

The game of arboricity

Tomasz Bartnicki ORCID (1), Jaroslaw Grytczuk ORCID (1), Hal Kierstead (2)
(1) Faculty of Mathematics, Computer Science and Econometric [Zielona Góra]
(2) Department of Mathematics and Statistics [Tempe, Arizona]
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Imported on
May 10, 2017
Published on
December 31, 2004
Last modified on
March 31, 2025
Volume 0
DMTCS Proceedings vol. AE, European Conference on Combinatorics, Graph Theory and Applications (EuroComb '05)
Proceedings
DOI
10.46298/dmtcs.3428
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https://about.hal.science/hal-authorisation-v1
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The game of arboricity

Tomasz Bartnicki ORCID (1), Jaroslaw Grytczuk ORCID (1), Hal Kierstead (2)
(1) Faculty of Mathematics, Computer Science and Econometric [Zielona Góra]
(2) Department of Mathematics and Statistics [Tempe, Arizona]
Abstract
Using a fixed set of colors $C$, Ann and Ben color the edges of a graph $G$ so that no monochromatic cycle may appear. Ann wins if all edges of $G$ have been colored, while Ben wins if completing a coloring is not possible. The minimum size of $C$ for which Ann has a winning strategy is called the $\textit{game arboricity}$ of $G$, denoted by $A_g(G)$. We prove that $A_g(G) \leq 3k$ for any graph $G$ of arboricity $k$, and that there are graphs such that $A_g(G) \geq 2k-2$. The upper bound is achieved by a suitable version of the activation strategy, used earlier for the vertex coloring game. We also provide other strategie based on induction.
Keywords
  • [INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM]
  • [MATH.MATH-CO]Mathematics [math]/Combinatorics [math.CO]
  • arboricity
  • two-player strategies
  • activation strategy
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