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  1. Home > Articles & Issues >
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  3. Balanced Avoidance G ...
Conference paper

Balanced Avoidance Games on Random Graphs

Martin Marciniszyn (1), Dieter Mitsche (1), Miloš Stojaković (1)
(1) Institute of Theoretical Computer Science [Zurich]
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Imported on
May 10, 2017
Published on
December 31, 2004
Last modified on
March 31, 2025
Volume 0
DMTCS Proceedings vol. AE, European Conference on Combinatorics, Graph Theory and Applications (EuroComb '05)
Proceedings
DOI
10.46298/dmtcs.3454
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https://about.hal.science/hal-authorisation-v1
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Balanced Avoidance Games on Random Graphs

Martin Marciniszyn (1), Dieter Mitsche (1), Miloš Stojaković (1)
(1) Institute of Theoretical Computer Science [Zurich]
Abstract
We introduce and study balanced online graph avoidance games on the random graph process. The game is played by a player we call Painter. Edges of the complete graph with $n$ vertices are revealed two at a time in a random order. In each move, Painter immediately and irrevocably decides on a balanced coloring of the new edge pair: either the first edge is colored red and the second one blue or vice versa. His goal is to avoid a monochromatic copy of a given fixed graph $H$ in both colors for as long as possible. The game ends as soon as the first monochromatic copy of $H$ has appeared. We show that the duration of the game is determined by a threshold function $m_H = m_H(n)$. More precisely, Painter will asymptotically almost surely (a.a.s.) lose the game after $m = \omega (m_H)$ edge pairs in the process. On the other hand, there is an essentially optimal strategy, that is, if the game lasts for $m = o(m_H)$ moves, then Painter will a.a.s. successfully avoid monochromatic copies of H using this strategy. Our attempt is to determine the threshold function for certain graph-theoretic structures, e.g., cycles.
Keywords
  • [INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM]
  • [MATH.MATH-CO]Mathematics [math]/Combinatorics [math.CO]
  • random graphs
  • online coloring
  • threshold function
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