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  1. Home > Articles & Issues >
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  3. Extremal properties ...
Article

Extremal properties of flood-filling games

Kitty Meeks, Dominik K. Vu
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Submitted on
March 29, 2018
Accepted on
July 3, 2019
Published on
July 30, 2019
Last modified on
March 31, 2025
Volume 21
vol. 21:4
Graph Theory
DOI
10.23638/DMTCS-21-4-11
License
arXiv.org - Non-exclusive license to distribute
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1585
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593
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Extremal properties of flood-filling games

Kitty Meeks, Dominik K. Vu
Abstract
The problem of determining the number of "flooding operations" required to make a given coloured graph monochromatic in the one-player combinatorial game Flood-It has been studied extensively from an algorithmic point of view, but basic questions about the maximum number of moves that might be required in the worst case remain unanswered. We begin a systematic investigation of such questions, with the goal of determining, for a given graph, the maximum number of moves that may be required, taken over all possible colourings. We give several upper and lower bounds on this quantity for arbitrary graphs and show that all of the bounds are tight for trees; we also investigate how much the upper bounds can be improved if we restrict our attention to graphs with higher edge-density. Comment: Final version, accepted to DMTCS
Keywords
  • Mathematics - Combinatorics
  • Computer Science - Discrete Mathematics
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