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  1. Home > Articles & Issues >
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  3. Characterising and r ...
Article

Characterising and recognising game-perfect graphs

Dominique Andres, Edwin Lock
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Submitted on
October 31, 2018
Accepted on
April 22, 2019
Published on
May 23, 2019
Last modified on
March 31, 2025
Special issue 21
vol. 21:1, ICGT 2018
DOI
10.23638/DMTCS-21-1-6
License
arXiv.org - Non-exclusive license to distribute
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1242
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1240
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Characterising and recognising game-perfect graphs

Dominique Andres, Edwin Lock
Abstract
Consider a vertex colouring game played on a simple graph with $k$ permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours. The game ends once the graph is fully coloured, in which case the maker wins, or the graph can no longer be fully coloured, in which case the breaker wins. In the game $g_B$, the breaker makes the first move. Our main focus is on the class of $g_B$-perfect graphs: graphs such that for every induced subgraph $H$, the game $g_B$ played on $H$ admits a winning strategy for the maker with only $\omega(H)$ colours, where $\omega(H)$ denotes the clique number of $H$. Complementing analogous results for other variations of the game, we characterise $g_B$-perfect graphs in two ways, by forbidden induced subgraphs and by explicit structural descriptions. We also present a clique module decomposition, which may be of independent interest, that allows us to efficiently recognise $g_B$-perfect graphs. Comment: 39 pages, 8 figures. An extended abstract was accepted at the International Colloquium on Graph Theory (ICGT) 2018
Keywords
  • Mathematics - Combinatorics
  • 05C57
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