Stephan Dominique Andres ; Wai Lam Fong - Line game-perfect graphs

dmtcs:10971 - Discrete Mathematics & Theoretical Computer Science, September 7, 2024, vol. 26:2 - https://doi.org/10.46298/dmtcs.10971
Line game-perfect graphsArticle

Authors: Stephan Dominique Andres ; Wai Lam Fong

    The $[X,Y]$-edge colouring game is played with a set of $k$ colours on a graph $G$ with initially uncoloured edges by two players, Alice (A) and Bob (B). The players move alternately. Player $X\in\{A,B\}$ has the first move. $Y\in\{A,B,-\}$. If $Y\in\{A,B\}$, then only player $Y$ may skip any move, otherwise skipping is not allowed for any player. A move consists of colouring an uncoloured edge with one of the $k$ colours such that adjacent edges have distinct colours. When no more moves are possible, the game ends. If every edge is coloured in the end, Alice wins; otherwise, Bob wins. The $[X,Y]$-game chromatic index $\chi_{[X,Y]}'(G)$ is the smallest nonnegative integer $k$ such that Alice has a winning strategy for the $[X,Y]$-edge colouring game played on $G$ with $k$ colours. The graph $G$ is called line $[X,Y]$-perfect if, for any edge-induced subgraph $H$ of $G$, \[\chi_{[X,Y]}'(H)=\omega(L(H)),\] where $\omega(L(H))$ denotes the clique number of the line graph of $H$. For each of the six possibilities $(X,Y)\in\{A,B\}\times\{A,B,-\}$, we characterise line $[X,Y]$-perfect graphs by forbidden (edge-induced) subgraphs and by explicit structural descriptions, respectively.


    Volume: vol. 26:2
    Section: Graph Theory
    Published on: September 7, 2024
    Accepted on: May 24, 2024
    Submitted on: February 17, 2023
    Keywords: Mathematics - Combinatorics,05C15, 05C17, 05C57, 05C76, 91A43

    Consultation statistics

    This page has been seen 130 times.
    This article's PDF has been downloaded 56 times.