We introduce the Larger than Life family of two-dimensional two-state cellular automata that generalize certain nearest neighbor outer totalistic cellular automaton rules to large neighborhoods. We describe linear and quadratic rescalings of John Conway's celebrated Game of Life to these large neighborhood cellular automaton rules and present corresponding generalizations of Life's famous gliders and spaceships. We show that, as is becoming well known for nearest neighbor cellular automaton rules, these ``digital creatures'' are ubiquitous for certain parameter values.
Katsunobu Imai;Hiroki Kitagawa;Kazuma Nakahara, Advances in intelligent systems and computing, On Visualization of Three-Dimensional Cellular Automata and Tilings with Head-Mounted Display, pp. 15-21, 2023, 10.1007/978-981-99-0688-8_2.
Janko Gravner, Springer eBooks, Growth Phenomena in Cellular Automata, pp. 291-308, 2018, 10.1007/978-1-4939-8700-9_266.
Janko Gravner, Springer eBooks, Growth Phenomena in Cellular Automata, pp. 1499-1513, 2011, 10.1007/978-1-4614-1800-9_96.
Katsunobu Imai;Yasuaki Masamori;Chuzo Iwamoto;Kenichi Morita, Proceedings in information and communications technology, On Designing Gliders in Three-Dimensional Larger than Life Cellular Automata, pp. 184-190, 2010, 10.1007/978-4-431-53868-4_21.
Janko Gravner, Springer eBooks, Growth Phenomena in Cellular Automata, pp. 4497-4511, 2009, 10.1007/978-0-387-30440-3_266.