Pebble Game Algorithms and (k,l)-Sparse GraphsConference paper
Authors: Audrey Lee 1; Ileana Streinu 2
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Audrey Lee;Ileana Streinu
- 1 Department of Computer Science [Amherst]
- 2 Computer Science Department
A multi-graph $G$ on n vertices is $(k,l)$-sparse if every subset of $n'≤n$ vertices spans at most $kn'-l$ edges, $0 ≤l < 2k$. $G$ is tight if, in addition, it has exactly $kn - l$ edges. We characterize $(k,l)$-sparse graphs via a family of simple, elegant and efficient algorithms called the $(k,l)$-pebble games. As applications, we use the pebble games for computing components (maximal tight subgraphs) in sparse graphs, to obtain inductive (Henneberg) constructions, and, when $l=k$, edge-disjoint tree decompositions.
Volume: DMTCS Proceedings vol. AE, European Conference on Combinatorics, Graph Theory and Applications (EuroComb '05)
Section: Proceedings
Published on: January 1, 2005
Imported on: May 10, 2017
Keywords: [INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM], [MATH.MATH-CO]Mathematics [math]/Combinatorics [math.CO], [en] sparse graph, pebble game, rigidity, arboricity, graph orientation with bounded degree
Funding:
Source : OpenAIRE Graph- Oriented Matroids and Rigidity Theory in Computational Geometry; Funder: National Science Foundation; Code: 0430990
- Folding and Unfolding of Polygonal Linkages, with Applications to Structural Biology; Funder: National Science Foundation; Code: 0310661