Tomasz Bartnicki ; Jaroslaw Grytczuk ; Hal Kierstead
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The game of arboricity
dmtcs:3428 -
Discrete Mathematics & Theoretical Computer Science,
January 1, 2005,
DMTCS Proceedings vol. AE, European Conference on Combinatorics, Graph Theory and Applications (EuroComb '05)
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https://doi.org/10.46298/dmtcs.3428The game of arboricityConference paperAuthors: Tomasz Bartnicki
1; Jaroslaw Grytczuk
1; Hal Kierstead
2
0000-0002-3323-1919##NULL##NULL
Tomasz Bartnicki;Jaroslaw Grytczuk;Hal Kierstead
- 1 Faculty of Mathematics, Computer Science and Econometric [Zielona Góra]
- 2 Department of Mathematics and Statistics [Tempe, Arizona]
Using a fixed set of colors $C$, Ann and Ben color the edges of a graph $G$ so that no monochromatic cycle may appear. Ann wins if all edges of $G$ have been colored, while Ben wins if completing a coloring is not possible. The minimum size of $C$ for which Ann has a winning strategy is called the $\textit{game arboricity}$ of $G$, denoted by $A_g(G)$. We prove that $A_g(G) \leq 3k$ for any graph $G$ of arboricity $k$, and that there are graphs such that $A_g(G) \geq 2k-2$. The upper bound is achieved by a suitable version of the activation strategy, used earlier for the vertex coloring game. We also provide other strategie based on induction.
Volume: DMTCS Proceedings vol. AE, European Conference on Combinatorics, Graph Theory and Applications (EuroComb '05)
Section: Proceedings
Published on: January 1, 2005
Imported on: May 10, 2017
Keywords: [INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM], [MATH.MATH-CO]Mathematics [math]/Combinatorics [math.CO], [en] arboricity, two-player strategies, activation strategy